@startuml
sprite $behance [48x48/16] {
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3FF00000000000000000001FFFFFFF00000000006FFFFFF3
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3FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3
3FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3
3FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF2
1FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF1
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06FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
0006DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD6000
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}


!define DEV2_BEHANCE(_alias) ENTITY(rectangle,black,behance,_alias,DEV2 BEHANCE)
!define DEV2_BEHANCE(_alias, _label) ENTITY(rectangle,black,behance,_label, _alias,DEV2 BEHANCE)
!define DEV2_BEHANCE(_alias, _label, _shape) ENTITY(_shape,black,behance,_label, _alias,DEV2 BEHANCE)
!define DEV2_BEHANCE(_alias, _label, _shape, _color) ENTITY(_shape,_color,behance,_label, _alias,DEV2 BEHANCE)
skinparam folderBackgroundColor<<DEV2 BEHANCE>> White
@enduml